FALL IN
CONCEPT

Core Gameplay Mechanic
Fall in's Core Gameplay Mechanic is that you can respawn back into the level if you fall to your death. This level was created to showcase how this mechanic can be exploited in a fun way.
CONTRIBUTION
Introducing the mechanic
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Mechanic is introduced by forcing the player to fail a jump.
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In case they miss it they first time, they're onboarded again with more obvious conditions.
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Coins are used to guide the player and reward them.


Communicating with platforms
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The distance between platforms communicates wether it's a single jump, double jump or fall.
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The height between platforms communicates if you should jump or fall
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The distance between platforms was calculated to make the player feel like they're flying through the level.
Challening the Core Gameplay Mechanic
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Choose your own approach.
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Precision falling
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Timing
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Speed


Introducing exploration
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The platforms are barely visible while the reward remains secret.
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Getting the secrets is easy.
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Getting back on track is also easy.
REFLECTION
I had a lot of fun working on this level. As soon as I had a mechanic in mind, I put a bunch of different challenges into one level and then tested out different things so I knew what to keep and what to archive. Once I knew what to keep however, it wasn't that easy to put it all into one level without fighting the pacing, so it turned out to be more of a challenge than I thought.
I will continue to create more levels for this project as soon as I have solidified the players long term goal.