
PROJECT ASYLUM
General Game Design
Game Writing
Game Writing
Wrote the lore for the game.
The lore served as a guide for which type of scares and environmental details we would add to the game.
Wrote the in game text.
This includes UI text, the checklist for the clipboard, UV wall text, any notes laying around in the game, etc.
Planned a fictional ritual.
I wrote and planned the steps and set up of a fictional ritual that was used to set up the final room in the game.
Named game, characters and locations.
My contribution to the team
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Being the Scrum Master and Co - Product Owner.
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Being the vision holder.
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Leading production.
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Planning and dynamically adjusting workload according to milestone requirements and deadlines.
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Acting as a point of communication between disciplines.
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Pitching and presenting Project Asylum for Greenlight sessions and playtesting events for industry professionals.
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Writing the team contract before the start of production.
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Creating tasks on Jira.
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Hosting and planning weekly retrospectives.
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Documenting Project Asylum on Miro
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Assisting team members with P4.
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Hosting and arranging playtest sessions.
Gameplay
UV Light Puzzles
Paper prototype.
The prototype describes how the puzzle works, what the player can discover in the room where the puzzle is being done and what reward the player gains.
Development.
Originally the UV light was a random item we wanted to add to the game but because it was an interesting addition to a walking simulator, I wrote it into the narrative more which naturally made it into our Core Game Mechanic.
Player journey & Gameplay beats
I planned which path the player would take, in which order they would visit certain rooms, which events would be triggered in those rooms and what the player would find there.
UX
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Paper prototyping the game map with and without accessibility features.
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Paper prototyping the clipboard
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Coding & designing UI widgets.
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Sound design.
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directing set dressing
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lighting