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PROJECT ASYLUM

More Contributions

My contribution to Project Asylum

Game Writing

  • Story 

  • Game, Character and location names, 

  • All in game text. 

  • Created a fictional ritual. 

Gameplay

  • Paper prototyping puzzles

  • Pacing & Gameplay beats

  • Player Journey

  • Checkpoint placement

  • Level design. 

UX

  • Paper prototyping the game map with and without accessibility features.

  • Paper prototyping the clipboard

  • Coding & designing UI widgets. 

  • Sound design.  

My contribution to the team

  • Being the  Scrum Master and Co - Product Owner. 

  • Being the vision holder. 

  •  Leading production. 

  •  Planning and dynamically adjusting workload  according to milestone requirements and deadlines

  •  Acting as a point of communication  between disciplines. 

  •  Pitching and presenting Project Asylum for Greenlight sessions and playtesting events for industry professionals.  

  •  Writing the team contract  before the start of production. 

  •  Creating tasks on Jira.   

  •  Hosting and planning weekly retrospectives. 

  •  Documenting  Project Asylum on Miro

  •  Assisting team members with P4. 

  •  Hosting and arranging playtest sessions. 

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