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Challenges
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Creating a commonly large scaled building while keeping the gameplay tight and the path easy to navigate.
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Fitting all the spaces needed for the Gameplay Beats while keeping the space intuitive.
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Not overloading the artists with too many variants of assets and modules.
Solutions
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We took a lot of inspiration from real asylum blueprints to create an interesting layout and an array of rooms. The rooms' placement was guided by function, gameplay beats, and pacing.
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To reduce workload for our artists, we prioritized rooms that use common assets and designed modular pieces for versatile use. The demolition narrative also justified empty or sparsely furnished spaces.

Asylum Layout
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