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Gameplay Beats & Pacing

Challenges
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Supporting the demolition inspection aspect of the gameplay with the level layout and the player path.
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Placing the different horror events in locations that benefit the pacing and the impact.
Solutions
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We based our objectives on real demolition inspection forms, adapting it to fit our level and gameplay needs, while also making minor level adjustments to enrich the experience of each objective.
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When creating horror events we would refer to the rooms we had blocked out and then we tailored the events to the theme of the room. Once we had a prototype we would adjust the level to maximise the impact.
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