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Gameplay Beats & Pacing

Challenges

  • Supporting the demolition inspection aspect of the gameplay with the level layout and the player path. 

  • Placing the different horror events in locations that benefit the pacing and the impact. 

 

Solutions
  • We based our objectives on real demolition inspection forms, adapting it to fit our level and gameplay needs, while also making minor level adjustments to enrich the experience of each objective.  

  • When creating horror events we would refer to the rooms we had blocked out and then we tailored the events to the theme of the room. Once we had a prototype we would adjust the level to maximise the impact. 

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