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Programmer · Writer · Gameplay

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An interactive short story where the reader embodies an intrusive thought, guiding two characters through a night of difficult revelations and inner conflicts.

Drama
Interactive
Twine
Game: The Extraordinary Denial of Mr. Charles Bannister
Role: Writer, Programmer, Gameplay Desginer

Personal Development Project
Engine: Twine
Released: 2024
Duration: 2 Weeks
In "The Extraordinary Denial of Mr. Charles Bannister," the player clicks different options and complete small tasks to get through a short story about grief. 
On this project I was responsible for writing the story and dialogue, designing the flow and experience as well as implementing and programming various immersive features.
Through development I utilized Twines tools to connect different story portions and I used Javascript to program different features. 

Pre-Production

During pre-production I break down what makes an open world fit for exploration, parkour and gliding so that I can set expectations for what the most viable product should look like.  
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Responsibilities

Narrative

  • Game Writing

    • Designed the narrative progression

    • Wrote the narrative script​​​

    • Divided the script into Twine nodes

Implementation

  • ​​Coding

    • Programmed clickable objects.

    • Collected and implemented sound effects.  

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Reflection

This was a Narrative Design project with the intention of:

  • writing a short story containing two main characters

  • learning Twine and utilizing it to enhance the narrative experience.

 

I approached this challenge by designing the interactive elements as if they were a series of quests.


I’m generally happy with how Charles’ journey turned out. While I would have liked to make gameplay more engaging, the process was very educational for me, as I learned more about Twine and about writing a character so different from myself.

My biggest regret is that due to time constraints, Phil's story remained one of a supporting character when I initially intended to give him a larger role.   

If I had more time on this project I would add more interactive elements, sound effects and more imagery to the experience.

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