

Programmer · Writer · Gameplay

An interactive short story where the reader embodies an intrusive thought, guiding two characters through a night of difficult revelations and inner conflicts.
Drama
Interactive
Twine
Game: The Extraordinary Denial of Mr. Charles Bannister
Role: Writer, Programmer, Gameplay Desginer
Personal Development Project
Engine: Twine
Released: 2024
Duration: 2 Weeks
In "The Extraordinary Denial of Mr. Charles Bannister," the player clicks different options and complete small tasks to get through a short story about grief.
On this project I was responsible for writing the story and dialogue, designing the flow and experience as well as implementing and programming various immersive features.
Through development I utilized Twines tools to connect different story portions and I used Javascript to program different features.

Responsibilities
Narrative
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Game Writing
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Designed the narrative progression
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Wrote the narrative script
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Divided the script into Twine nodes
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Implementation
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Coding
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Programmed clickable objects.
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Collected and implemented sound effects.
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Reflection
This was a Narrative Design project with the intention of:
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writing a short story containing two main characters
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learning Twine and utilizing it to enhance the narrative experience.
I approached this challenge by designing the interactive elements as if they were a series of quests.
I’m generally happy with how Charles’ journey turned out. While I would have liked to make gameplay more engaging, the process was very educational for me, as I learned more about Twine and about writing a character so different from myself.
My biggest regret is that due to time constraints, Phil's story remained one of a supporting character when I initially intended to give him a larger role.
If I had more time on this project I would add more interactive elements, sound effects and more imagery to the experience.
